Most Controversial Video Games of all time Played Online

Most Controversial Video Games of all time Played Online

Video games aren’t exempt from public controversy, as any other form of recreation has been. Many are blatantly improper video games that never should have been produced due to the theme. Some were controversial since they had elements that some people deemed insulting, including such names that appeared to favour the LGBT community. There have been cases where video games have evoked rage without apparent cause. In any case, take a look at some of these games that sparked a lot of debate once they were first launched to take a note of the ones that clearly crossed the line.

Grand Theft Auto

Once Rockstar Games announced intentions to establish an in-game casino wherein players can gamble, fifty nations banned one of the most controversial videogames, GTA Online. Pakistan, South Africa, Thailand, Venezuela, and Argentina have all outlawed the game. This bubbled over into the subject of microtransactions in video games, a contentious issue that propels numerous other games on our list. So far there has not been an effective ban in the United States, however, in 2005, GTA San Andreas was withdrawn off the stores and labelled as “Adult Only” owing to concealed information deeply buried within the programming code that enabled unusually graphic stuff to be accessed via a user-created update.

Call of Duty Modern Warefare 2

The Call of Duty videogames are filled with violent content; after all, it is the whole idea of the genre. In the event that the opposing soldiers are firing at you, you must fire back. This one of the most controversial videogames, however, moved to a different extreme in Modern Warfare 2, including its representation of brutality, to the point where it was eventually excised completely from the Russian major release. A few of the sequences in the Call of Duty: Modern Warfare games were dubbed a “training simulation” for extremists, having real-world parallels discovered between the simulations and actual terrorist assaults. 

Six Days in Fallujah

A digital game-based through an actual assault by US soldiers in the city of Fallujah in 2004, it employed extensive research to convey the entire reality of the fight in a manner that previous combat simulation games had not. The story fell into hibernation when its initial publisher abandoned it and the original firm filed bankruptcy. It was reborn in 2021, although it’s unclear where the game will continue from here. Apart from the dubious premise of releasing such a heated game during a politically hot moment in US history, the game was chastised for omitting US war crimes from its scenario. It sanitized the real events of Fallujah, contradicting the entire idea of presenting a totally authentic experience of that conflict.

Mass Effect: Andromeda

The Mass Effect series has its own set of issues, particularly with Mass Effect 3, which had a fairly underwhelming finale that disappointed long-time fans. Nevertheless, Andromeda was intended to be a fresh perspective on the world, a possibility to return to one of the main intentions of Mass Effect: exploring strange settings. Frostbite, which was designed to run shooter games, could not really manage the mechanics of an RPG, and BioWare had to spend their initial months developing everything themselves. Then perhaps the pressures increased, several important personnel left, and misconduct developed. As a result, nearly all of the early work on the real game had to be discarded, and the disappointing outcome was the product of eighteen months of great overwork and awful strain on the design teams. Big studios imposing their will on designers seldom results in a pleasant conclusion, and tragically, Andromeda has been added to the list of titles that EA’s influence has proven to damage.

Mortal Kombat

The Mortal Kombat genre, which boasts some of the most recognizable video game characters ever created, has always been at the heart of violent video games. It has received a lot of criticism over the years for openly promoting violent actions and sadomasochism. The game was even the subject of a trial in the United States Congress, which resulted in the establishment of the ESRB (Entertainment Software Rating Board) in 1994. Throughout these proceedings, evidence has been presented demonstrating that video games in particular promoted violence, discrimination, and misogyny. Ever since, Germany, Australia, and South Korea have all been pioneers in prohibiting or heavily restricting access to the Mortal Kombat franchise for players.

Fallout 76 

Fallout 76 was not just a broken and glitch-filled spectacle when it was released; it was also dull that made it one of the most controversial videogames played online. It omitted many of the elements that earlier games in the series had, such as character encounters and missions. It seemed like a strange empty beta of a game meant to offer players the freedom to “grind” their efforts into the development of 3D towns or pursuing one other over a rather generic area. And thus, the game never could manage these things properly, including regular server breakdowns infuriating users who had paid big bucks for what they thought would be a functional game.

Crash Team Racing: Nitro-Fueled

Crash Team Racing: Nitro-Fueled was a visually stunning recreation of the PlayStation 1 iconic kart racing game, lauded by reviewers as a gorgeous and authentic revival. Although the makers clearly stated that no microtransactions would be included, the existence of microtransactions caused quite a stir soon after the game’s debut. Despite the uproar, Crash Team was able to maintain its success. But, Activision still seriously harmed fans’ confidence and reignited controversy over the ramifications of forcing players to regularly pay for game features after release and encouraged gamers to one-up everyone by purchasing greater in-game benefits with actual cash.

Battlefront 2 

Battlefront 2 was first published in 2005 to widespread critical, financial, and game-community acclaim. In reality, despite being almost fifteen years old, the game is still popular today. A controversy erupted when EA tried to commercialize their game at the expense of their gamers. Microtransactions and in-game purchases have shown to be an effective means of providing monetary sustainability for a gaming firm. However, Battlefront II entered a new realm when the Belgian anti-gambling authorities intervened and initiated an inquiry into the producer’s practice of fostering a “pay to win” atmosphere.

Night Trap

Night Trap, which was launched in 1992, is basically a participatory movie on Sega CD and one of the most controversial videogames played online. Inside it, the user takes on the role of a case officer that must safeguard a home of skimpily dressed adolescent girls from a vampire horde by observing them on surveillance cameras and setting traps at precise moments. The most controversial aspect of this videogame is that, despite its very crappy grade-B schlock, it was used as testimony opposing violence in video games during several trials.


Doom is somewhat highly brutal, with the gamer battling all kinds of ghoulish and demonic beings with the use of limited weaponry. Doom, one of the other games brought out for the 1993 Congressional hearings, had a considerably greater part in the aftermath of the fatal 1999 Columbine High School shooting because the perpetrators were ardent Doom players. Under one of the assassins’ disturbing notebooks, comparisons to Doom were made often, implying that murdering people in real life would be similar to playing Doom. However, the game’s early and arguably most vociferous critics were not anti-violence advocates. But several religious groups have called out the game’s “satanic themes.”


Unlike most of the other controversial video games played online, Anthem does not include a lot of blood, graphic violence, or sexual content. Anthem is in this category for 2 reasons: the game was launched in an extremely problematic form and has had the lowest rating of any BioWare video game. However, the second, very sinister reason is what it symbolizes: a gaming studio environment of high stress, heavy workload, profit-driven administration, and a concentration on money-making elements beyond true creative production. Unfortunately, this is a tale that has been told for years, and it will take a major restructuring of the sector globally before things can start to improve.

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